Posts Tagged ‘ap’
Camp Nerdly 2012 was a really great time. Thanks to all who made camp possible and run so very smoothly. I played a number of unsavory characters early in the con and then put on my white hat to finish off the convention on a positive note. Friday night saw Kat, Remi, Georgianna, and me [...]
Filed under: Conventions, Serial Homicide Unit, Superheroes | 5 Comments
Tags: ap, burning wheel, camp nerdly, cons, Conventions, in my clutches, mountain witch, puppetland, shu
Had a great time this weekend at Dreamation 2012. As always, the Double Exposure staff put on a great convention. The players are always top-notch and this year was no different. Thursday I started off the con playing Monsterhearts, MC’d by Brendan Conway. The game is built on the Apocalypse World chasis and sinks its [...]
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Tags: ap, cons, Conventions, monsterhearts, mouse guard, rpgs, time & temp
Camp Nerdly was a wonderful, awesome time this year. So very, very glad we went. Much thanks to all I played with, chatted with, or just smiled at. All of you reminded me why we do this thing called “play.” It’s been a while since I played. Nearly none since Dreamation three months ago. So [...]
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Tags: A taste for murder, ap, camp nerdly, cons, microscope, mlwm
Victorian Vampire Slayer
Thinking out loud about a Victorian age Buffy the Vampire Slayer game using the Mouse Guard rules over here.
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Tags: ap, mouse guard
A dirty trick in D&D
I’ve taking over DMing duties for our Sunday D&D game. I noticed that all of the PCs, except for two, had 2 magic items apiece. So before the last session, I had those players browse the books and choose a magic item that they wanted. I said I would put it in that day’s scenario [...]
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Tags: ap, d&d
DEXCON 12 was only half a con for me, due to my inability to get any time off from work. It was a good time, but I couldn’t seem to get up a head of steam that would have made it a great time.
Filed under: Conventions, Serial Homicide Unit | 6 Comments
Tags: ap, cons, dexcon, inspectres, munchausen, serial
… I would evidently play D&D 4th edition with them on the way down. I gotta admit that being an “indie guy” playing the most commercial RPG out there, gives me little twinges of feeling like a sellout. But, it’s very much a “System Matters” game, to its core. Plus, fun play is better than [...]
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Tags: ap, d&d
PoliCon 2008
Yesterday we went to PoliCon 2008 in Philadelphia. Every year, Don and Joanna Corcoran organize a convention as a birthday gift for their buddy, Joe Poli. Some years it’s invite-only due to space, some times its part of a larger convention. But I’ve had a good time every year I’ve gone. Kat and I made [...]
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Tags: ap, cons, ganakagok, shock:, wgp
The mother of invention?
I’ve been fitting in a little face-to-face gaming with Kat and Michele. Since mid-November we’ve done half-a-dozen sessions. Most of them last less than 2 hours, but they’re quite enjoyable. Since we’ve been out of practice, we’re falling back on our comfort zone game/source material: Buffy the Vampire Slayer. We’ve crossed this with our affection [...]
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Tags: ap, design, narrative combat
Some folks on the NerdNYC boards just played With Great Power… With Great Power AP Report They have some of the coolest superheroes around. I particularly love Favorite Son!
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Tags: ap, wgp, with great power
I posted the promised AP about the Munchausen game: [Dreamation 2008] Troublesome Munchausen
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Tags: ap, cons, Conventions
Dreamation WGP AP post
Here’s the thread on the Forge wherein I discuss the somewhat problematic With Great Power… game: [Dreamation 2008] WGP… The Monster Squad
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Tags: ap, cons, Conventions, wgp
Why does Mu have no name list?
So I’m just starting up a Dictionary of Mu game over IRC, and in guiding my players through charcter creation, I want to give them examples of names to use. So I flip through the book, and there’s TONS of place-names, and approx. 3 people-names. IIRC, there’s the omnipresent Oghma son of Oghma, Nimrote, the [...]
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Tags: ap, irc, sorcerer
